|
|
|
December Updates/Bug Fixes
|
16:10 on Dec 08, 2010
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
I am going to try to do some fixes for bugs this december, lets see how much I can do!
(12/04/2010)
Got the CND server back online so you can play multiplayer. There are still a ton of glitches related to this though because I had to move the sever and change a lot of scripts to direct them to the new server.
(12/06/2010)
Fixed a lot of the glitches that I started a couple days ago. This includes problems with choosing your character, although some of the newer characters such as Obi-Wan still are not working because I lost some of the newest data since last time I was working on the game. Also fixed is the save point information, so now you can save your characters location again, but trophies list still isn't working. I also added a new feature, if you hold your jump button down longer your character will jump higher than they used to be able to.
(12/08/2010)
Minor fixes to the discussion boards recent posts list. Also made it so when you change your account settings it does not repost you as a new user on the discuss page. The contest page will not display any contests that contain the word 'closed' in their contest duration field... That way old contests which are closed won't be displayed. The biggest thing is that I fixed trophies so now you can pick them up, save them to inventory, recall them from inventory, etc. It should work fine now all of it. Oh and I also enhanced jumping further by making running jumps for forgiving. Before you would sometimes push the jump key as you run off a cliff and find that you did not press jump soon enough, despite feeling like you did. Now it is more forgiving with that, and you can wait until your character is at the very edge of the cliff before jumping. This will allow players to jump further slightly off cliffs and more importantly it will give a better sense of control over their character. Just in general I changed a lot of the player physics to better match games like mario brothers. I feel like that gives players much more control over their character. This includes increasing the maximum horizontal speed, decreasing friction, and increasing gravity.
(12/10/2010)
Fixed the chat server so now you can chat with other players. There may still be some errors seeing which other players are playing CND and chatting, so I am not done with it yet. Also fixed the mapping system so you can save your maps again and edit your worlds. Because of the new server I had to make saving maps different, it now breaks your maps data into pieces and uploads those pieces one piece at a time to the server. If you exit or otherwise somehow mess up the saving process while it is in the middle of saving your map, you will need to revert the map to a previous state using the reverter tool. You can see on the map making webpage that theres a new link to the old world reverter script that will allow you to revert back to old versions of your maps. Fixed a glitch keeping you from choosing your character. Made the ground less 'slippery' (further adjustments to player physics). Fixed a glitch that causes your character to occasionally look like they are falling for a split second as they are standing still.
Soon I will begin bringing other multiplayer games onto my home server... I already converted the code for the Brooms Online quidditch game, but it was very late at night and I wasn't aware of how the version of the game I converted was a very old version, so now I need to redo all of it with the new version. :-( The other games besides CND will be very easy to convert because they are much less complex, except for the new muliplayer mario world game which will be done last.
(12/13/2010)
Redesigned the mail database. You cant really tell but it is all much more organized now, I am really happy with it. It will make it much easier for moderators to overview player to player mail. Moderators can now also view their sent messages and see if the players have viewed those messages yet or not (the 'new' star). All players can view their sent messages actually, but you can only tell if the other user has viewed your message or not if you are a moderator. Also I added a music button to the game in the bottom right that lets you toggle between playing music/sounds, just sounds, or no sound at all.
(12/15/2010)
Fixed a glitch that made the jetpack look funky with thing rotating around it. Fixed glitches relating to getting a house and entering houses. You can now buy a house properly (if you do not already own one). I will also be going through World 2 and making it look nicer, I know it looks awful right now and all destroyed... I already started making it look nicer today. I am really liking the controls now finally, it feels really natural. I think I will stick with these... They are very mario-ish, but a little more slow and in control than traditional mario was. Also fixed a glitch that keeps points from being displayed when you kill an enemy. Also fixed a glitch that keeps enemies from falling when they die. I was working on a new multiplayer game last year that I never released... I might try to finish it during the winter break. We'll see.
(12/17/2010)
Now up and running very well: Star Sky. Also I have been working on my multiplayer space invaders game, retro quidditch, and quidditch tonight. Also addded /hardsave and /softsave commands for mappers to make it easier to edit maps with the annoying text everytime you save. I got BO to work too and improved its functionality. I am not going to put it up today though, tomorrow probably.
(12/19/2010)
Updated CND to have Brooms Online Quidditch game on it. Made the quidditch game work multiplayer for both websites. Retro Quidditch also works now on BO. I got a script set up to check if the gameservers are offline every hour and restart them if they are... Very good for downtime! I added player indicators to Brooms Online Quidditch so its easier to see what other players are in the game. Lots more stuff for Star Sky 2 too (changed the transition from overworld to space invaders and a tonnn of small fixes to make the game feel smoother). And dun dun dun duuuunnn... I moved the MARIO SERVER! So now you can play Multiplayer Mario. The only server left to move is the Mario World Server (for the mario race game). That game is not really done anyways though so it was low priority. Something that I REALLY want to do that needs to be done big time is improve the chat server scripts. Right now its really difficult to tell who is in the chatroom and who is not... That seriously needs fixing.
|
|
|
|
|
Re: December Updates/Bug Fixes
|
02:50 on Dec 09, 2010
|
Quote.
|
JeanMarc
Posts: 748
Moderator
Watch: Disabled. Turn on?
|
Yes, the trophies work now. Yeah, about the speed thing, could you make a run button like in multi-mario? Could you fix next the world/house saving glitch?
Please click here:
http://wamjelly.com/?ref=45330
|
|
|
|
|
Re: December Updates/Bug Fixes
|
02:54 on Dec 09, 2010
|
Quote.
|
JeanMarc
Posts: 748
Moderator
Watch: Disabled. Turn on?
|
Could you the trophy showcase like Cory asked before because when we pass the mouse over the trophy, you can't see the name because there are hidden by trophies.
Please click here:
http://wamjelly.com/?ref=45330
|
|
|
|
|
Re: December Updates/Bug Fixes
|
14:43 on Dec 09, 2010
|
Quote.
|
Absent0
Posts: 449
New Player
Watch: Disabled. Turn on?
|
When I teleport, I lose all of my trophies. I'm also playing as Toad for some reason.
|
|
|
|
|
Re: December Updates/Bug Fixes
|
18:56 on Dec 13, 2010
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
Sorry for still not getting to the bottom of the trophy issue. I got sidetracked today with the mail system.
|
|
|
|
|
Re: December Updates/Bug Fixes
|
22:13 on Dec 13, 2010
|
Quote.
|
enjoi
Posts: 1123
New Player
Watch: Disabled. Turn on?
|
Hmm...
I got a trophy earlier on today to see if I would keep it this time, and I just logged in and the trophy is still there.
I'm not sure if it's fixed though.
|
|
|
|
|
Re: December Updates/Bug Fixes
|
13:27 on Dec 19, 2010
|
Quote.
|
sponge7325
Posts: 586
New Player
Watch: Disabled. Turn on?
|
Could you fix World 1 please? Its randomly slippery and im always going to far off screen.
Pokemon B/W Friend Code: 0133 4583 2919
|
|
|
|
|
Re: December Updates/Bug Fixes
|
17:54 on Dec 19, 2010
|
Quote.
|
Absent0
Posts: 449
New Player
Watch: Disabled. Turn on?
|
Apostrophes don't appear on signs in the game...
|
|
|
|
|
Re: December Updates/Bug Fixes
|
11:07 on Dec 22, 2010
|
Quote.
|
darthseth
Posts: 2
New Player
Watch: Disabled. Turn on?
|
For some reason, When i press luanch game it dosent work. plz help me !!!!!!!!!!!
Mario!
|
|
|
|
|
Re: December Updates/Bug Fixes
|
15:08 on Dec 22, 2010
|
Quote.
|
JeanMarc
Posts: 748
Moderator
Watch: Disabled. Turn on?
|
|
|
|
|
Re: December Updates/Bug Fixes
|
12:10 on Dec 23, 2010
|
Quote.
|
darthseth
Posts: 2
New Player
Watch: Disabled. Turn on?
|
the server isnt working
Mario!
|
|
|
|
|
Re: December Updates/Bug Fixes
|
12:14 on Dec 23, 2010
|
Quote.
|
Eric
Posts: 20
New Player
Watch: Disabled. Turn on?
|
|
|
|
|
Re: December Updates/Bug Fixes
|
17:34 on Dec 25, 2010
|
Quote.
|
eddiedelta8
Posts: 6
New Player
Watch: Disabled. Turn on?
|
|
|
|
|
Re: December Updates/Bug Fixes
|
18:03 on Jan 08, 2011
|
Quote.
|
Absent0
Posts: 449
New Player
Watch: Disabled. Turn on?
|
There's this annoying bug where your character moves by itself when it lags.
|
|
|
|
|
Re: December Updates/Bug Fixes
|
15:42 on Jan 09, 2011
|
Quote.
|
Nintendoguy09
Posts: 25
New Player
Watch: Disabled. Turn on?
|
yeah that always happened to me right now and back in december.
Check out my youtube channel. http//:www.youtube.com/user/Nintendoguy091
|
|
|
|
|
Re: December Updates/Bug Fixes
|
17:32 on Feb 09, 2011
|
Quote.
|
rilezTNUKI
Posts: 218
New Player
Watch: Disabled. Turn on?
|
|
|
|
|
Re: December Updates/Bug Fixes
|
18:01 on Feb 11, 2011
|
Quote.
|
Absent0
Posts: 449
New Player
Watch: Disabled. Turn on?
|
The chat server thing is kind of annoying. I play CND and mind my own business, then a couple of people from Multi Mario start to talk, and I really don't want to know what they are talking about, especially when they speak in another language. If I say something or even type my world pass, they know I'm online, so maybe something that can allow only CND players to see only CND messages and MM players see only MM messages can be made, you know, like old times?
|
|
|
|
|
Re: December Updates/Bug Fixes
|
17:43 on March 30, 2011
|
Quote.
|
MAATERJ
Posts: 1
New Player
Watch: Disabled. Turn on?
|
Every time i try to play this afther it finish loading it says server is down and cant connect i havent play online ver yet help plz
|
|
|
|