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  • Wormy

    New Game Blog by CND's Creator
    Hi guys, Wormy here, the creator of CND. I am working on a new game, it is a long term project and you can watch its progress here on this blog:

    http://creatingaworld.blogspot.com/

    The blog will be about a few things. First off it will be about developing the new game, which is an RPG. Second, it will be about programming from the perspective of someone who has little time or professional ability. Thirdly, it will be about random shit. πŸ™‚

    Hope you follow it and enjoy!

    Lss

    • Absent0

      Sounds pretty cool, but what about the fate of cnd?

    • sponge7325

      I nearly fainted when I saw this.

      1. Will it be online, or have an online mode?
      2. Will there be quests that earn you exp/coins when you complete them.
      3. If there is an online mode, will there be PVP?
      4. Will there be titles you can earn by completeing certain quests?

    • JeanMarc

      4. Will there be titles you can earn by completeing certain quests?
      You mean like in Dragon Quest? I hope so. I also hope there will be multiple classes and a place to change your class.

    • sponge7325

      I have my fingers crossed on the game being online.

    • Absent0

      It probably will be eventually, or at least, that's what I hope will happen.

    • JeanMarc

      I hope there would be 3 kinds of mode: one Single-Player and 2 kinds of Multi-Players.

      Mode 1: Single Player: Standard game where you follow a story, earn EXP, do quests, and stuff like that.
      Mode 2: Dragon Quest IX-like Multiplayer: Someone sends invitations to their world, people interested would go into a multiplayer option at the title screen. When clicking it there would be a list of people's servers that you could join. Maybe being able to set a limit could be good. You would use your single-player characters. Hosts should be able to kick or reject people who want to come.
      Mode 3: Classical Multiplayer: When you would choose the multiplayer option, the first server option should be default server/world. This one would include different maps than the classical singleplayer/other multiplayer mode and should have special shops, houses, and a colloseum/PVP arena.

    • JeanMarc

      If you need, at any moment, suggestions, you can always ask me, I can bombard you with loads.

    • Absent0

      I hope battles are like action RPGs instead of tedious turn-based combat.

    • JeanMarc

      I don't care what it will be, I like both. My prefered choice would be turn-based battles though.

    • sponge7325

      I thought it could be all online, so that you can be like-

      Telamon: Hey Jimmy5, I need help with the *Insert mission name* mission, can you help
      JImmy5: Ok
      *Sends join team request*
      Telamon: Ok then lets go to *Insert area name*!
      *Goes There*
      *Beats boss*
      Jimmy5: Yay!
      *Jimmy5 leaves Telamons team*
      Telamon: Now heres some money
      *Gives Jimmy5 Money*
      Jimmy5: Thanks!

    • Absent0

      Originally Posted by Absent0:
      "I hope battles are like action RPGs instead of tedious turn-based combat."

      I meant to say that if it's multiplayer and like 7 people are playing together in a turn-based battle, it would take too long compared to action, but turn-based would probably fit better in single-player mode.

    • JeanMarc

      Maybe being able to set a limit could be good. Like I said. And you probably didn't even try Dragon Quest IX in multiplayer. I did and turn-based battle with two other persons work great. I know that with more, it'd be more complicated.

    • Absent0

      Originally Posted by JeanMarc:
      "Maybe being able to set a limit could be good. Like I said. And you probably didn't even try Dragon Quest IX in multiplayer. I did and turn-based battle with two other persons work great. I know that with more, it'd be more complicated."

      I guess I exaggerated, though I have played dragon quest IX multiplayer before.

      So maybe the limit for multiplayer battles could be 2-5 players instead of higher numbers, like I said.

    • JeanMarc

      I think that it should be okay if the limit isn't too big, nut I agree about the huge limit=huge inactivity. Having played it, you know it works. Inactive players should return to the servers lobby after 5 minutes of inactivity?

    • sponge7325

      So this is going to be Worg 2?

      I think it should have a different, cooler name.

      Like... MyStory?

    • rilezTNUKI

      Originally Posted by Wormy:
      "Hi guys, Wormy here, the creator of CND. I am working on a new game, it is a long term project and you can watch its progress here on this blog:

      http://creatingaworld.blogspot.com/

      The blog will be about a few things. First off it will be about developing the new game, which is an RPG. Second, it will be about programming from the perspective of someone who has little time or professional ability. Thirdly, it will be about random shit. πŸ™‚

      Hope you follow it and enjoy!

      Lss"

      I think this is a way of saying "I gave up on CND" without making everyone angry.:(

    • Absent0

      He probably didn't give up, since cnd is still alive, but maybe his top priority right now is developing this rpg.

    • JeanMarc

      Well, at least he looks like active with this. Does that mean we'll have something new that might work at least a year?

    • Wormy

      Thanks for the ideas guys, they are all very interesting. I don't have a specific direction for the game yet, and am making it up as I go along.

      Right now I have a lot of other projects going on both programming and non-programming. I have been programming a lot the last couple days but sadly I am broke so I am working on a small business website to make some $$, http://suncityvision.com/

    • Wormy

      I haven't given up on the official CND game, but there's nothing in particular I want to do with it right now. If theres any small updates it needs let me know I could probably look into it, but the programming language it is written in is old. :-)

      I will work more on the 'Mario World Online' game that I started last year sometime in the future, which I sorta see as the successor to CND, but we will see where that goes. Right now it has vastly superior world building tools, but no content/gameplay.

    • popyjopy

      i cant com online!

    • Wormy

      And I won't be doing it turn based. It is tempting for sure, but I have never enjoyed turn based games very much. It will use a targetting system like most MMOs have but more simplistic to give it more of an arcade feel.

    • sponge7325

      So, if you click you attack with your sword, or if you have a bow and arrow, you aim with the mouse and click at the enemy to shoot at it?

    • kickamaro

      mas como joga o jogo do site.porque eu adoro esse jogo e nunca joguei?!

    • kickamaro

      jΓ‘ tentei jogar o jogo vΓ‘rias vezes e nΓ£o consegui!πŸ˜•πŸ˜•πŸ˜•πŸ˜•πŸ˜•πŸ˜•πŸ˜•

    • MarioMan564

      hi just saw you a min ago today

    • Wormy

      Sponge, all the attacks are automatic launch towards a target, with homing. Like a traditional MMORPG (EQ). So far there are only three attacks, two sword attacks and a fireball. You will be able to dodge enemy NPC attacks. So the players focus will be focused on placing their character in a location to dodge enemy spells while still having a clear shot of their target. The rest of their focus will be on their health bars and skills.

      As a small update... I have not done much work on the game in the last month and haven't added any blog posts, but the game is coming along. Right now I am working on the Mario World Online World Editor and I will soon integrate WORG2 into this world builder. I figure that since both game worlds are very similar (tile + object based) that there is no reason to have separate world editors. Of course, Mario World Online is an MO Arcade Sidescroller and WORG2 is an MORPG so the gameplay will be very different.

    • Wormy

      I've put in a good 15 hours into the World Builder in the last week, but there's not much to show for it. Mostly what I was doing is changing the way tiles are handled... Before I had tiles saved individually as JPG's and they all had to be loaded in separately. I realized that loading in over 1000 tiles just was not working, something was shitting out. So I now have a larger tilesheet JPG loaded in and the game client splits it up into tiles. During this transition I have spent a lot of time fixing random bugs, reorganizing my code, etc... I am realizing that I will probably be using this World Builder for the next 5-8 years for both my big projects (Mario World Online and WORG2) and I want it to be really good.

    • sponge7325

      Hey Wormy, if you need someone to help you make levels, i'm your man.

    • Wormy

      Okay sponge. It will be a while before the World Builder is ready but I will keep it in mind. This builder is MUCH more complex, but makes more sense than the CND one. I will be making some youtube videos explaining how to use it when it is ready for people to use.

    • JeanMarc

      I could help too.

    • King_Z101

      This guy also has ideas.
      But don't think I'm a programmer of any sort... I really suck with computers.
      I'm way out of my league compared to you guys. xP

    • Wormy

      You will have to learn how to do some very basic programming in order to use the new world editor because all the objects have associated code. For instance, this is a thwomp, the boxy looking mario creature who tries to crush mario when he comes close...

      As you may be able to tell, it is basically a loop. the variable _status changes from hover to fall to wait as the thwomp falls to the ground to try and smash mario and then rises back up. _status and _saveY are both variables specific to this object only... The other variables are built into the game (things like _y is the Y coordinate of the object, and _gravity is how much gravitational pull that object has...).

      I will post some videos explaining how to write this stuff before I release the editor but I wont be allowing anyone to make releasable maps until they understand it on some level.

      EXPLAINATION set up object to hover in midair waiting for mario
      IF START
      THEN PHYSICS
      AND NAME stone
      AND POSE dazed
      AND ENEMY
      AND this._gravity=0
      AND this._status=hover
      AND this._saveY=this._y

      EXPLAINATION wait for player to get close
      IF this._x-player._x-100
      AND this._status=hover
      THEN POSE default
      AND this._gravity=-5
      AND this._status=fall

      EXPLAINATION play sound effect as object falls
      IF this._vy<-5
      AND this._status=fall
      THEN this._vy=0
      AND this._status=wait

      EXPLAINATION create dust as you pound ground and go back up
      IF this._vy=0
      AND this._status=wait
      THEN this._vy=2
      AND this._gravity=0
      AND PARTICLE _amount=5 _vx=10 _vy=-3 _variance=5 _size=7
      AND PARTICLE _amount=5 _vx=10 _vy=-3 _variance=5 _size=7

      EXPLAINATION done going back up. now wait again for player
      IF this._y<this._saveY
      THEN this._status=hover
      AND this._y=this._saveY

    • Wormy

      PS I just noticed a glitch on the board that stopped you from using this symbol: <

      I fixed it. 😎

      And if that code looks really intimidating do not worry, it is actually pretty easy I could explain it in one 10 minute video.

    • Absent0

      I just read your update, and I can't wait to play and make characters in WORG.

      Oh, and I'd like to help with the Mario World Builder too.

    • JeanMarc

      I'd like to help more for the worg world builder.